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Alchemy Factory Cannons & Catapults Guide

Use long-distance item movement cleanly and understand when a launcher beats another belt.

Evidence: verified · checked 2026-09-11
Several cannons mounted on a fortified stone terrace overlooking a red-roofed town. Official Alchemy Factory gameplay screenshot.
Official gameplay screenshot from the Alchemy Factory Steam page. Click to enlarge.

Alchemy Factory Cannons & Catapults Guide

Evidence status: Verified from supplied long-form player footage. Checked 2026-09-11. Exact numeric recipes may change with patches.

Use long-distance item movement cleanly and understand when a launcher beats another belt.

Quick answer

Build the smallest working version first, confirm that inputs stay supplied and outputs keep moving, then scale. Alchemy Factory rewards visible, modular logistics more than clever but fragile spaghetti routing.

Why launchers are useful

Player builds repeatedly use catapults and cannons to bridge awkward distances or elevation changes that would otherwise require long belt runs.

Give landing zones space

The receiving area needs enough room for collection and downstream routing. Do not aim directly into a crowded machine row.

Use them deliberately

Launchers are best when they simplify a difficult route. A simple straight conveyor is still easier to debug when distance and terrain allow it.

Test before mass routing

Send one resource type first and watch several cycles before moving critical production through the launcher.

Troubleshooting checklist

  1. Confirm the current patch and unlock state.
  2. Inspect the upstream input before rebuilding the output side.
  3. Check for full storage, blocked belts, or an empty support resource.
  4. Test one module in isolation.
  5. Scale only after the isolated module stays stable.

Source used